<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for Log et al - Peter Curd</title>
	<atom:link href="http://pcurd.co.uk/Index.php" rel="self" type="application/rss+xml" />
	<link>http://pcurd.co.uk</link>
	<description>An irreverent peek into the inner rumblings of Peter Curd</description>
	<lastBuildDate>Sat, 28 Aug 2010 02:29:32 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.1</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>Comment on The FizzBuzz problem by A little late on the fizz buzz problem &#171; Fringley&#39;s Blog</title>
		<link>http://pcurd.co.uk/?p=183&#038;cpage=1#comment-6247</link>
		<dc:creator>A little late on the fizz buzz problem &#171; Fringley&#39;s Blog</dc:creator>
		<pubDate>Sat, 28 Aug 2010 02:29:32 +0000</pubDate>
		<guid isPermaLink="false">http://pcurd.co.uk/?p=183#comment-6247</guid>
		<description>[...] by The Fizz Buzz problem and diving in too soon and The Fizz Buzz Problem.    Tags fizz buzz, ruby Categories [...]</description>
		<content:encoded><![CDATA[<p>[...] by The Fizz Buzz problem and diving in too soon and The Fizz Buzz Problem.    Tags fizz buzz, ruby Categories [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The FizzBuzz problem by Chris</title>
		<link>http://pcurd.co.uk/?p=183&#038;cpage=1#comment-6245</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Fri, 27 Aug 2010 15:37:17 +0000</pubDate>
		<guid isPermaLink="false">http://pcurd.co.uk/?p=183#comment-6245</guid>
		<description>My answer - a little shorter than the C# version, but then again Ruby&#039;s a better language : http://fringley.wordpress.com/2010/08/27/a-little-late-on-the-fizz-buzz-problem/</description>
		<content:encoded><![CDATA[<p>My answer &#8211; a little shorter than the C# version, but then again Ruby&#8217;s a better language : <a href="http://fringley.wordpress.com/2010/08/27/a-little-late-on-the-fizz-buzz-problem/" rel="nofollow">http://fringley.wordpress.com/2010/08/27/a-little-late-on-the-fizz-buzz-problem/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The FizzBuzz problem by Amykate</title>
		<link>http://pcurd.co.uk/?p=183&#038;cpage=1#comment-6225</link>
		<dc:creator>Amykate</dc:creator>
		<pubDate>Thu, 01 Jul 2010 13:42:22 +0000</pubDate>
		<guid isPermaLink="false">http://pcurd.co.uk/?p=183#comment-6225</guid>
		<description>It&#039;s a fascinating problem, so many different options.

I think anyone - i.e. you and me - who codes in enough slack that when the specs change - and change they will - should certainly get bonus marks.

The trick is to allow for slack WITHOUT making hte original solution unreadable or having too much overhead for the simple case.</description>
		<content:encoded><![CDATA[<p>It&#8217;s a fascinating problem, so many different options.</p>
<p>I think anyone &#8211; i.e. you and me &#8211; who codes in enough slack that when the specs change &#8211; and change they will &#8211; should certainly get bonus marks.</p>
<p>The trick is to allow for slack WITHOUT making hte original solution unreadable or having too much overhead for the simple case.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on DRM and me &#8211; The problem with The Settlers 7 by Xaos Wolf</title>
		<link>http://pcurd.co.uk/?p=138&#038;cpage=1#comment-6210</link>
		<dc:creator>Xaos Wolf</dc:creator>
		<pubDate>Mon, 26 Apr 2010 01:04:21 +0000</pubDate>
		<guid isPermaLink="false">http://pcurd.co.uk/?p=138#comment-6210</guid>
		<description>I agree on the DRM issues.

Being a Gamer effectively all my life, it&#039;s pretty easy to see that company&#039;s are shying away from the PC platform, but that isn&#039;t solely due to Piracy.

Piracy is definitely a part of the problem, but another problem is that as consoles are getting more and more powerful in both graphics and processing ability, developers seem to be less likely to want to bring out things on the generally more finicky PC&#039;s (so many hardware configurations).
Add to that the fact that Consoles are both mainstream and affordable, PC&#039;s are looking to get left in the dust as a gaming platform, except for those games that use a Mouse and Keyboard, which are mainly RTS&#039;s and FPS&#039;s, and that could change soon given the uprise of pointing device on consoles. (at least Nintendo and Sony)
That certainly doesn&#039;t mean Multi-Platform releases aren&#039;t feasible, but that&#039;s generally going to be Microsoft titles.

On the DRM front, I believe SKIDROW has cracked the  UOSP for Assassin&#039;s Creed II. Apparently for great justice.

And Project $10/Sometimes-$15 is reasonable, but that doesn&#039;t give company&#039;s the right to charge you for a game disc and then also charge you for some maps that are on that disc you already bought. That is bull.

It&#039;s also wrong of developers to make a game, cut out a few of the level, and then sell them snipped levels back to you at extra cost as DLC. WRONG.

Anyway, better shut up now, before this turns into a blog post in itself.
- XW</description>
		<content:encoded><![CDATA[<p>I agree on the DRM issues.</p>
<p>Being a Gamer effectively all my life, it&#8217;s pretty easy to see that company&#8217;s are shying away from the PC platform, but that isn&#8217;t solely due to Piracy.</p>
<p>Piracy is definitely a part of the problem, but another problem is that as consoles are getting more and more powerful in both graphics and processing ability, developers seem to be less likely to want to bring out things on the generally more finicky PC&#8217;s (so many hardware configurations).<br />
Add to that the fact that Consoles are both mainstream and affordable, PC&#8217;s are looking to get left in the dust as a gaming platform, except for those games that use a Mouse and Keyboard, which are mainly RTS&#8217;s and FPS&#8217;s, and that could change soon given the uprise of pointing device on consoles. (at least Nintendo and Sony)<br />
That certainly doesn&#8217;t mean Multi-Platform releases aren&#8217;t feasible, but that&#8217;s generally going to be Microsoft titles.</p>
<p>On the DRM front, I believe SKIDROW has cracked the  UOSP for Assassin&#8217;s Creed II. Apparently for great justice.</p>
<p>And Project $10/Sometimes-$15 is reasonable, but that doesn&#8217;t give company&#8217;s the right to charge you for a game disc and then also charge you for some maps that are on that disc you already bought. That is bull.</p>
<p>It&#8217;s also wrong of developers to make a game, cut out a few of the level, and then sell them snipped levels back to you at extra cost as DLC. WRONG.</p>
<p>Anyway, better shut up now, before this turns into a blog post in itself.<br />
- XW</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Renaming Microsoft SQL Server servers and the effects on SPNs by Log et al &#8211; Peter Curd &#187; Unable to add certain Active Directory users as Windows Logons to SQL Server 2008 on Windows Server 2008 R2</title>
		<link>http://pcurd.co.uk/?p=113&#038;cpage=1#comment-6209</link>
		<dc:creator>Log et al &#8211; Peter Curd &#187; Unable to add certain Active Directory users as Windows Logons to SQL Server 2008 on Windows Server 2008 R2</dc:creator>
		<pubDate>Sun, 25 Apr 2010 19:21:27 +0000</pubDate>
		<guid isPermaLink="false">http://pcurd.co.uk/?p=113#comment-6209</guid>
		<description>[...] names are wrong, however I had checked this and knew it was not an authentication issue. See my post on Server Principal Names for more details on this. Plus I was able to add other users. The error was &#8220;Error 15401 [...]</description>
		<content:encoded><![CDATA[<p>[...] names are wrong, however I had checked this and knew it was not an authentication issue. See my post on Server Principal Names for more details on this. Plus I was able to add other users. The error was &#8220;Error 15401 [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on DRM and me &#8211; The problem with The Settlers 7 by carocat</title>
		<link>http://pcurd.co.uk/?p=138&#038;cpage=1#comment-6200</link>
		<dc:creator>carocat</dc:creator>
		<pubDate>Mon, 05 Apr 2010 14:42:32 +0000</pubDate>
		<guid isPermaLink="false">http://pcurd.co.uk/?p=138#comment-6200</guid>
		<description>Great post. 

This is somewhat reminiscent of a problem I faced last year on the 360 where I couldn&#039;t use any downloaded content during a time I didn&#039;t have an internet connection due to having bought a new console and the content being associated with the original console. 

Sure, the fix was eventually simple, as I just needed to connect my console to the internet, follow some simple steps to to rights migration and then download the entire content I&#039;ve ever downloaded again, but that still took a couple of hours and it&#039;s hardly possible taking a 360 to a coffeeshop to use the internet!

I am fully supportive of Project 10 Dollar. Mass Effect 2 has done it brilliantly. 

DRM is making life difficult for those that buy games; anyone who wants to download the game illegally will normally find a way around it anyway.</description>
		<content:encoded><![CDATA[<p>Great post. </p>
<p>This is somewhat reminiscent of a problem I faced last year on the 360 where I couldn&#8217;t use any downloaded content during a time I didn&#8217;t have an internet connection due to having bought a new console and the content being associated with the original console. </p>
<p>Sure, the fix was eventually simple, as I just needed to connect my console to the internet, follow some simple steps to to rights migration and then download the entire content I&#8217;ve ever downloaded again, but that still took a couple of hours and it&#8217;s hardly possible taking a 360 to a coffeeshop to use the internet!</p>
<p>I am fully supportive of Project 10 Dollar. Mass Effect 2 has done it brilliantly. </p>
<p>DRM is making life difficult for those that buy games; anyone who wants to download the game illegally will normally find a way around it anyway.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Renaming Microsoft SQL Server servers and the effects on SPNs by SqlServerKudos</title>
		<link>http://pcurd.co.uk/?p=113&#038;cpage=1#comment-6166</link>
		<dc:creator>SqlServerKudos</dc:creator>
		<pubDate>Thu, 04 Mar 2010 23:58:11 +0000</pubDate>
		<guid isPermaLink="false">http://pcurd.co.uk/?p=113#comment-6166</guid>
		<description>&lt;strong&gt;Log et al – Peter Curd » Renaming Microsoft SQL Server servers and the effects on SPNs...&lt;/strong&gt;

Kudos for a great Sql Server article - Trackback from SqlServerKudos...</description>
		<content:encoded><![CDATA[<p><strong>Log et al – Peter Curd » Renaming Microsoft SQL Server servers and the effects on SPNs&#8230;</strong></p>
<p>Kudos for a great Sql Server article &#8211; Trackback from SqlServerKudos&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on DeveloperDeveloperDeveloper 8 &#8211; DDD8 by DDD8 &#8211; post-event commentary #DDD8</title>
		<link>http://pcurd.co.uk/?p=92&#038;cpage=1#comment-6092</link>
		<dc:creator>DDD8 &#8211; post-event commentary #DDD8</dc:creator>
		<pubDate>Sun, 07 Feb 2010 19:05:11 +0000</pubDate>
		<guid isPermaLink="false">http://pcurd.co.uk/?p=92#comment-6092</guid>
		<description>[...] Peter Curd wrote this piece &#8211; thanks [...]</description>
		<content:encoded><![CDATA[<p>[...] Peter Curd wrote this piece &#8211; thanks [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on NaNoWriMo &#8211; my failure and my thoughts by In 2009 &#171; carocat.co.uk</title>
		<link>http://pcurd.co.uk/?p=81&#038;cpage=1#comment-6049</link>
		<dc:creator>In 2009 &#171; carocat.co.uk</dc:creator>
		<pubDate>Thu, 31 Dec 2009 23:46:39 +0000</pubDate>
		<guid isPermaLink="false">http://pcurd.co.uk/?p=81#comment-6049</guid>
		<description>[...] 2009 I attempted NaNoWriMo again. And failed. Of course that&#8217;s not the only thing that I didn&#8217;t finish/continue. Remember TwitLight? [...]</description>
		<content:encoded><![CDATA[<p>[...] 2009 I attempted NaNoWriMo again. And failed. Of course that&#8217;s not the only thing that I didn&#8217;t finish/continue. Remember TwitLight? [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Legacy software on Windows 7 by Log et al &#187; Microsoft Office 97 on Windows 7</title>
		<link>http://pcurd.co.uk/?p=41&#038;cpage=1#comment-5927</link>
		<dc:creator>Log et al &#187; Microsoft Office 97 on Windows 7</dc:creator>
		<pubDate>Tue, 15 Dec 2009 15:45:05 +0000</pubDate>
		<guid isPermaLink="false">http://pcurd.co.uk/?p=41#comment-5927</guid>
		<description>[...] per my last post we are testing some legacy systems on Windows [...]</description>
		<content:encoded><![CDATA[<p>[...] per my last post we are testing some legacy systems on Windows [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>
